Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content.It is a volatile time for the Federation and new crews have never been in higher demand. Voyager preparing for their mission in the Badlands. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.Ī new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Winner of the Pit Droid Award of Diligence for its massive amount of information on the Star Wars Galaxy and beyond.Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. We are very grateful for the honors given us by Duskreign and Obsidian Portal. This time the story resolves around a cadre of Starfleet officers as they make discoveries exploring the final frontier.
Series 2 Season 1įollowing a quantum shift we join a new group of adventurers. After 50 Episodes the story came to an end. Ultimately each action leading them towards a discovery that will rock the Federation. They embark on treasure hunting and piracy to make ends meet. With the discovery of the Nevereen Logorythmic Engine, the party gains an almost limitless ability to travel the galaxy. Wars are still being fought and a pervasive evil still seems to be growing.
One year later, the galaxy has not changed much. Finally they parted company to seek personal fortunes and agreed to meet at Deep Space Nine one year later. They faced the Empire, Starfleet, Peacekeepers, Borg, and even a God. Our story began here.Īs the season progressed the Jedi Knight was killed, the Merchant ran away, and the remaining crew went on to become the most wanted people in the Federation. On a distant planet located deep within the Romulan Star Empire is a penal colony where the most horrible criminals known to the galaxy are sent to spend the remainder of their lives.
It is the year 2390 and the United Federation of Planets is experiencing a change brought about by two terrible wars that have destroyed entire worlds and left tens of billions dead. That’s what we’re creating with Star Trek Late Night: Beyond the Federation. Sex, language, and violence would have colored every level of the ST universe. What if HBO had written Star Trek? We would have seen a darker, deadlier edge to the universe. Through careful integration of many sci-fi sources – shows, books, and movies – we will explore an extremely expanded universe. So with the help of the players and friends, we will answer many What If’s that have plagued gamers and sci-fi geeks for ages. The Star Trek universe offers many great role playing possibilities but for me the best stories have always been the ‘What If’s’.
System: Star Trek LUG Icon System plus house rules.